Accidental Empires by Robert Cringely: Full of interesting and amusing anecdotes about the start of the modern PC era, with some of Cringely’s wild theories thrown in. The book is about ten years old now, and some of his predictions about the (then) future of computing show he’s probably a better storyteller than he is prophesiser. But it’s certainly got some gems in it. Given some of the stuff he writes about the industry’s major players (Jobs, Gates, Ballmer, etc), I’m almost surprised they agreed to talk to him subsequently for the TV version. A good read.
Category Archives: Nostalgia
Osborne Executive (luggable)
A little more nostalgia during my cleanout of old stuff… this is an advert for the Osborne Executive luggable computer, from the February 1984 edition of Australian Personal Computer.
Be amazed by its 4Mhz Z-80A processor! Gasp at its 7 inch amber display! Impressive stuff, no?
A few brief things
How to snatch an expiring (.com) domain — basically, the action happens 75 days after the expiry date.
Ah, the joys of the pr0n industry, always so quick to grab hold of the latest throbbing new technology. They’re already making use of the video iPods.
Some Swedes name their kid after Google. Thankfully only the middle name.
Dimitri Kokken of Belgium is selling his humungous collection of old computers. Gawd knows how he’s collected them all, but they appear to include just about every 8-bit computer every built, including such obscurities as the Oric Atmos, Spectravideo 318, Commodore CD-TV, and a bunch of MSX machines. No Microbees though.
Only Commodore Amiga
I’m preparing to move house, and during the inevitable clearout of old stuff, found a magazine from 1989 with this advert:
I had an Amiga 1200 for a while in the 90s. Lots of fun.
Quest I: my Ultima clone on the BBC micro
When I was 17 or so (year 11, 1987), I had spurned my Commodore 64 in favour of a BBC B micro. At the end of year 11, some of the departing year 12s gave me the code to a little project they’d been working on: a clone of Ultima for the Beeb. It was really just the core of such a game: the display routine for moving about the map, obscuring objects out of view (such as behind walls), and showing monsters.
At a time when I should have been out pursuing girls, this caught my imagination (I’d played a LOT of Ultima in my time), so I took the code and expanded it. A friend who was into role playing games wrote a basic story for it. Another friend supplied some music for the title screen.
I re-wrote the main display routine in 6502 assembly language for speed, and added maps, extra characters to talk to, weapons and fighting. “Quest I: The Wrath of Mægenmund” (egads, it sounds like something out of Spinal Tap) wasn’t anything special, and was never finished, but it was pretty cool.
It ran in the Beeb’s graphics mode 4, so it was monochrome, 320×256 pixels, I think. It used a lot of loading in and out from the disk, with a main (outdoor) map, and lots of separate maps for dungeons, towns and villages. There was no sound to speak of, but there was a lot to explore. You could buy drinks from bartenders (to gain strength), talk to the villagers, buy weapons and supplies, then go out and fight monsters to get more treasure. The money was measured in pounds, shillings and pence, and the language and fonts of the characters and the interface was a wacky mix of olde English, gothic script and runes.
I kept working on it for a couple of years after high school (the Beeb saw me through part of university, until an IBM PC arrived in our house), but it fizzled out in 1990, when other interests overtook it.
Floppy disks
In case you’d forgotten what 5¼ inch diskettes look like, here’s a reminder.
My kids noted: “So they really were floppy!”
I wonder what ever happened to the Xidex company? There seems to be little information on them on the web, but a few ebay sellers are selling unused disks. Verbatim are still around.
Why were the disks out? Today I set up my old BBC micro to see if it still worked, and to ponder putting it on ebay. It did work, but some of the disks reported errors. On closer inspection, some appeared to have mould or some other kind of growth on the magnetic part.
Possibly if I really had to retrieve the data, I could find someone to recover it, but there’s nothing important on them. It does serve as a reminder that every so often you should refresh your vital data from whatever media it’s stored on, onto something new.
Snippets
Check the lost/stolen status of an Australian mobile by its IMEI. You can see the IMEI by typing *#06#
This is a classic: Retro Engadget (thanks Justine)
Windows 95 turns 10
Happy birthday, Windows 95 — ten years old today. (Thanks to Malcolm for the reminder)
Looking back, Windows 95 was a big step forward for the Windows world, marking the first modern version, and certainly the first that is still usable today. Windows then trailed MacOS by a long way, and it felt with Win95 that the big gap was made much smaller.
It also seemed to be the first time that an OS got attention from the mainstream consumer, with a humungous advertising campaign. From memory (and rumour) the discussion between Microsoft and the Rolling Stones went something like this:
MS: Can we use “Start me up” for our campaign?
RS: No.
MS: We’ll give you $12 million.
RS: Okay.
Windows 95 finally made Wintel machines usable, in a way that Win3.1 and 3.0 just couldn’t. Maybe it was the long filenames, maybe it was the taskbar and Start menu, maybe it was the Plug’n’Play (though it was very dodgy compared to what we have now), maybe it was the preemptive multitasking (which is still very dodgy).
Under the hood it finally rid us of problems with very limited resources, and it killed the 3rd party TCPIP stack market dead, by including it out of the box. (Despite claims later from Bill Gates during the anti-trust trial that Internet Explorer was integral to Windows, it didn’t include IE unless you bought the separate MS Plus pack.)
It was slow, it was buggy, it trailed Apple by five years, it crashed after 49.7 days of uptime. But it was a great leap forwards.
PS. Thanks to an open-source x86 emulator, Win95 can now run on a Playstation Portable.
Triumph of the Nerds
To give my kids an education in the ways of the tech world, I dug out my old VHS copy of Robert X Cringely’s documentary masterpiece from 1996, Triumph of the Nerds. Almost to my surprise, they enjoyed it. And why not, it’s a ripping tale, well told. I don’t always agree with Cringley’s pulpit columns, but he does make good TV.
I wouldn’t mind getting hold of this on DVD. But of course, three things stand in my way:
- It’s not available in Australia. And of course, it’d be wrong to buy an out-of-region DVD release, wouldn’t it…
- Apparently the DVD is butchered somewhat, cutting out some of the best anecdotes. It may be no worse than my copy, which was taped off the ABC, who had chopped it up into 6 x half hour episodes, but it’d be nice to get the complete version.
- US$49.95 for a single disc DVD release? Holy crap, is it coated with 24 carat gold? I know PBS is short of cash, but seriously, wouldn’t they raise more by pricing it at a reasonable level?
It’s worth noting that Cringely went on to do Nerds 2.0.1, about the rise of the Internet. I don’t recall that airing in Australia. Where can I buy that one? Not even from PBS, who appear to be out of stock.
What a shame I can’t buy this stuff and dutifully pay the copyright holder with my cold hard cash.
PS. Wednesday 8am Found Nerds 2.0.1 on another (rather fuzzy) tape, so it obviously did air in AU.
Game nostalgia strategy quiz
Game nostalgia strategy quiz:
In Donkey Kong, did you bother getting the hammer to smash the barrels, or just head for the top?
In Galaga, did you try to get the double fighter?
Gyruss: double bullets? Or not bother?
Did you keep feeding in coins in Moon Patrol, to try and get to the end?
Pacman: save the power pills for when you can get multiple ghosts, or just clean up the board ASAP?
Who was your favourite character to play in Gauntlet?
In Popeye did you favour the top, or bottom of the screen waiting for the hearts?
Space Invaders: start shooting the sides, the middle, or in rows starting from the bottom?
Scramble: Try and shoot the fuel tanks ahead, or bomb them from above? Make it to the end?
Monday snippets
From the forthcoming book The Search: How Google and Its Rivals Rewrote the Rules of Business and Transformed Our Culture, here’s an article about how Google got started.
How to deploy Visual Studio .Net applications to Linux. (via Brad)
Now maybe I can sell off my old BBC B, once I get a Beeb emulator working. Shame I might never recover my old Ultima clone that some friends and I were working on in 1988.
Looking for the perfect Jumpman
Why has nobody made the perfect Jumpman remake?
Caveat: it has to run on my secondary 1.7 GHz Windows 2000 PC, which though it has a 3D graphics card, the 3D doesn’t work because of some weird-arse issue with DirectX (Short version: It’s a Diamond Viper V550. I’m sure DX 7 and 8 worked okay with it, but DX 9 doesn’t… and it’s pretty much impossible to downgrade without re-installing Windows.)
Given this computer is over a thousand times as fast as a Commodore 64, that shouldn’t be too hard.
Of the Jumpmans (Jumpmen?) listed at remakes.org there are:
- Classic Jumpman — runs in DOS, using the PC’s on-board speaker for sound. Bleuch, no volume control, etc
- Jumpman Deluxe — for the Amiga, it looks like. I don’t have an Amiga. I used to, but I only used it for playing Aladdin.
- Jumpman Lives! — also in DOS. Looks terrific, and graphically is about as close to the original as it gets. Some sound works, but a lot (eg the music) is missing, and I can’t get the arrow keys to work.
- Jumpman Project — this is the original IBM version, tweaked to run okay on fast machines. So it’ll be DOS again, so no volume control, and horrible CGA colours, until it’s enhanced at some stage in the future.
- Jumpman Under Construction — has a terrific screen editor, but has been written in such a way that on a PC without 3D graphics, it is as slow as molasses. WTF? This game dates from 1983 and ran on a 1Mhz Commodore 64!
- Jumpman Zero — only runs on 3D, because it’s been super-jazzed up in a way the author probably thought looked really cool. I disagree — I care nought for making the blocky graphics have a 3D perspective, and I really hate the way it’s been turned into a scrolling playing field. How can you possibly plan your ideal path through the level?
Okay, so maybe it’s time to look at a C64 emulator instead.